var status = -1;

function start() {
    action(1, 0, 0)
}

function action(c, b, a) {
    status++;
    if (!cm.isQuestFinished(34832) && !cm.isQuestFinished(34834)) {
        action34832(c, b, a)
    } else {
        if (cm.isQuestFinished(34832) && !cm.isQuestFinished(34834)) {
            action34834(c, b, a)
        } else {
            if (cm.isQuestFinished(34834) && cm.isQuestFinished(34826)) {
                action34826(c, b, a)
            } else {
                cm.dispose()
            }
        }
    }
}

function action34832(d, c, b) {
    var a = -1;
    if (status <= a++) {
        cm.dispose()
    } else {
        if (status === a++) {
            cm.curNodeEventEnd(true);
            cm.setInGameDirectionMode(true, false, false);
            cm.inGameDirectionEvent_SetAdditionalEffectVisibleForInGameDirection2();
            cm.fieldEffect_InsertCanvas(1, 255, 0, 0, 0, 0, 0);
            cm.inGameDirectionEvent_AskAnswerTime(600)
        } else {
            if (status === a++) {
                cm.curNodeEventEnd(true);
                cm.inGameDirectionEvent_ForcedFlip(-1);
                cm.npc_ChangeController(3001300, "oid=669722", -533, 785, 59, -583, -483, 1, true, 0, false);
                cm.npc_SetSpecialAction("oid=669722", "summon", 0, 0);
                cm.npc_ChangeController(3001312, "oid=669723", -430, 698, 129, -480, -380, 1, false, 0, false);
                cm.npc_SetSpecialAction("oid=669723", "summon", 0, 0);
                cm.npc_ChangeController(3001310, "oid=669724", -1208, 573, 158, -1258, -1158, 0, true, 0, false);
                cm.npc_SetSpecialAction("oid=669724", "summon", 0, 0);
                cm.npc_ChangeController(3001311, "oid=669725", -1310, 579, 154, -1360, -1260, 0, true, 0, false);
                cm.npc_SetSpecialAction("oid=669725", "summon", 0, 0);
                cm.npc_ChangeController(3001359, "oid=669726", -1108, 579, 140, -1158, -1058, 0, false, 0, false);
                cm.npc_SetSpecialAction("oid=669726", "summon", 0, 0);
                cm.npc_ChangeController(3001308, "oid=669727", -1350, 579, 153, -1400, -1300, 0, true, 0, false);
                cm.npc_SetSpecialAction("oid=669727", "summon", 0, 0);
                cm.npc_ChangeController(3001307, "oid=669728", -1400, 579, 153, -1450, -1350, 0, true, 0, false);
                cm.npc_SetSpecialAction("oid=669728", "summon", 0, 0);
                cm.inGameDirectionEvent_PushScaleInfo(0, 0, 1000, 0, -850, 200)
            } else {
                if (status === a++) {
                    cm.fieldEffect_InsertCanvas(0, 0, 0, 0, 0, 1000, 0);
                    cm.inGameDirectionEvent_AskAnswerTime(1500)
                } else {
                    if (status === a++) {
                        cm.inGameDirectionEvent_PushScaleInfo(4000, 0, 1000, 4000, -850, 770)
                    } else {
                        if (status === a++) {
                            cm.effect_Text(["#fn黑体##fs18#勇士部落遗迹发掘地山丘", ""], [100, 2200, 6, -50, -50, 1, 4, 0, 0, 0, 0, 0]);
                            cm.inGameDirectionEvent_AskAnswerTime(5000)
                        } else {
                            if (status === a++) {
                                cm.sendNormalTalk_Bottom("明明……是这边啊……", 37, 3001359, false, true, 1)
                            } else {
                                if (status === a++) {
                                    cm.sendNormalTalk_Bottom("#face3#什么啊，什么都没有嘛？", 37, 3001311, true, true, 1)
                                } else {
                                    if (status === a++) {
                                        cm.sendNormalTalk_Bottom("#face2#修安……怎么回事？", 37, 3001308, true, true, 1)
                                    } else {
                                        if (status === a++) {
                                            cm.sendNormalTalk_Bottom("我明明看见了！长得跟你拿给我看的那个很像，就在这石塔附近晃动来着！", 37, 3001359, true, true, 1)
                                        } else {
                                            if (status === a++) {
                                                cm.sendNormalTalk_Bottom("#face2#一定是那样！不过再等等吧？", 37, 3001310, true, true, 1)
                                            } else {
                                                if (status === a++) {
                                                    cm.sendNormalTalk_Bottom("好！那就等一会吧！", 37, 3001359, true, true, 1)
                                                } else {
                                                    if (status === a++) {
                                                        cm.inGameDirectionEvent_AskAnswerTime(1000)
                                                    } else {
                                                        if (status === a++) {
                                                            cm.inGameDirectionEvent_AskAnswerTime(2000)
                                                        } else {
                                                            if (status === a++) {
                                                                cm.effect_NormalSpeechBalloon("...", 1, 0, 0, 2000, 1, 0, 0, 0, 4, 0, null, cm.getPlayer().getId());
                                                                cm.effect_NormalSpeechBalloon("...", 1, 0, 0, 2000, 1, 0, 0, 0, 4, 3001310, null, cm.getPlayer().getId());
                                                                cm.effect_NormalSpeechBalloon("...", 1, 0, 0, 2000, 1, 0, 0, 0, 4, 3001311, null, cm.getPlayer().getId());
                                                                cm.effect_NormalSpeechBalloon("...", 1, 0, 0, 2000, 1, 0, 0, 0, 4, 3001359, null, cm.getPlayer().getId());
                                                                cm.effect_NormalSpeechBalloon("...", 1, 0, 0, 2000, 1, 0, 0, 0, 4, 3001300, null, cm.getPlayer().getId());
                                                                cm.effect_NormalSpeechBalloon("...", 1, 0, 0, 2000, 1, 0, 0, 0, 4, 3001312, null, cm.getPlayer().getId());
                                                                cm.effect_NormalSpeechBalloon("...", 1, 0, 0, 2000, 1, 0, 0, 0, 4, 3001308, null, cm.getPlayer().getId());
                                                                cm.effect_NormalSpeechBalloon("...", 1, 0, 0, 2000, 1, 0, 20, 0, 4, 3001307, null, cm.getPlayer().getId());
                                                                cm.sendNormalTalk_Bottom("那、那个！不能这么傻等着了，不如你帮帮我吧？", 37, 3001359, false, true, 1)
                                                            } else {
                                                                if (status === a++) {
                                                                    cm.sendNormalTalk_Bottom("#face3#帮什么忙啊！？那个什么修安该不会在胡说八道吧？那我们岂不是白跑一趟！？", 37, 3001311, true, true, 1)
                                                                } else {
                                                                    if (status === a++) {
                                                                        cm.sendNormalTalk_Bottom("#face4#我们能帮上什么忙？", 37, 3001354, true, true, 1)
                                                                    } else {
                                                                        if (status === a++) {
                                                                            cm.updateInfoQuest(34832, "d=1");
                                                                            cm.npc_LeaveField("oid=669722");
                                                                            cm.npc_LeaveField("oid=669723");
                                                                            cm.npc_LeaveField("oid=669724");
                                                                            cm.npc_LeaveField("oid=669725");
                                                                            cm.npc_LeaveField("oid=669726");
                                                                            cm.npc_LeaveField("oid=669727");
                                                                            cm.npc_LeaveField("oid=669728");
                                                                            cm.dispose();
                                                                            cm.warp(102040200, 2, false);
                                                                            cm.inGameDirectionEvent_ForcedFlip15(700, 0, 0, 0, 0);
                                                                            cm.setInGameDirectionMode(false, true, false)
                                                                        }
                                                                    }
                                                                }
                                                            }
                                                        }
                                                    }
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
    }
}

function action34834(d, c, b) {
    var a = -1;
    if (status <= a++) {
        cm.dispose()
    } else {
        if (status === a++) {
            cm.curNodeEventEnd(true);
            cm.setInGameDirectionMode(true, false, false);
            cm.inGameDirectionEvent_SetAdditionalEffectVisibleForInGameDirection2();
            cm.fieldEffect_InsertCanvas(1, 255, 0, 0, 0, 0, 0);
            cm.inGameDirectionEvent_AskAnswerTime(600)
        } else {
            if (status === a++) {
                cm.curNodeEventEnd(true);
                cm.inGameDirectionEvent_ForcedFlip(-1);
                cm.npc_ChangeController(3001300, "oid=670135", -533, 785, 59, -583, -483, 1, true, 0, false);
                cm.npc_SetSpecialAction("oid=670135", "summon", 0, 0);
                cm.npc_ChangeController(3001312, "oid=670136", -430, 698, 129, -480, -380, 1, false, 0, false);
                cm.npc_SetSpecialAction("oid=670136", "summon", 0, 0);
                cm.npc_ChangeController(3001310, "oid=670137", -1208, 573, 158, -1258, -1158, 0, true, 0, false);
                cm.npc_SetSpecialAction("oid=670137", "summon", 0, 0);
                cm.npc_ChangeController(3001311, "oid=670138", -1310, 579, 154, -1360, -1260, 0, true, 0, false);
                cm.npc_SetSpecialAction("oid=670138", "summon", 0, 0);
                cm.npc_ChangeController(3001359, "oid=670139", -1108, 579, 140, -1158, -1058, 0, false, 0, false);
                cm.npc_SetSpecialAction("oid=670139", "summon", 0, 0);
                cm.npc_ChangeController(3001308, "oid=670140", -1350, 579, 153, -1400, -1300, 0, true, 0, false);
                cm.npc_SetSpecialAction("oid=670140", "summon", 0, 0);
                cm.npc_ChangeController(3001307, "oid=670141", -1400, 579, 153, -1450, -1350, 0, true, 0, false);
                cm.npc_SetSpecialAction("oid=670141", "summon", 0, 0);
                cm.inGameDirectionEvent_PushScaleInfo(0, 0, 1000, 0, -850, 770)
            } else {
                if (status === a++) {
                    cm.fieldEffect_InsertCanvas(0, 0, 0, 0, 0, 1000, 0);
                    cm.inGameDirectionEvent_AskAnswerTime(1500)
                } else {
                    if (status === a++) {
                        cm.sendNormalTalk_Bottom("#face1#看来还是没消息……怎么办？", 37, 3001359, false, true, 1)
                    } else {
                        if (status === a++) {
                            cm.sendNormalTalk_Bottom("#face0#修安……你……不会真的在说谎吧？", 37, 3001308, true, true, 1)
                        } else {
                            if (status === a++) {
                                cm.sendNormalTalk_Bottom("#face1#不是的！我真的看见了……", 37, 3001359, true, true, 1)
                            } else {
                                if (status === a++) {
                                    cm.npc_ChangeController(3001346, "oid=670142", -770, 770, 53, -820, -720, 0, false, 0, false);
                                    cm.npc_SetSpecialAction("oid=670142", "summon", 0, 0);
                                    cm.npc_SetSpecialAction("oid=670142", "obejct_appear", 0, 1);
                                    cm.fieldEffect_PlayFieldSound("Sound/SoundEff.img/illium/cg_summon", 100);
                                    cm.inGameDirectionEvent_AskAnswerTime(850)
                                } else {
                                    if (status === a++) {
                                        cm.setNpcSpecialActionReset("oid=670142");
                                        cm.npc_SetSpecialAction("oid=670142", "object", -1, 1);
                                        cm.sendNormalTalk_Bottom("#face0#那边好像有什么在闪？是不是那边啊？", 37, 3001354, false, true, 1)
                                    } else {
                                        if (status === a++) {
                                            cm.sendNormalTalk_Bottom("#face0#……！！！", 37, 3001311, true, true, 1)
                                        } else {
                                            if (status === a++) {
                                                cm.sendNormalTalk_Bottom("#face0#啊！看到了！", 37, 3001308, true, true, 1)
                                            } else {
                                                if (status === a++) {
                                                    cm.sendNormalTalk_Bottom("#face0#没错，就是那个！", 37, 3001359, true, true, 1)
                                                } else {
                                                    if (status === a++) {
                                                        cm.sendNormalTalk_Bottom("#face0#确实看到了！", 37, 3001310, true, true, 1)
                                                    } else {
                                                        if (status === a++) {
                                                            cm.sendNormalTalk_Bottom("#face0#咿呀~终于找到了？", 37, 3001307, true, true, 1)
                                                        } else {
                                                            if (status === a++) {
                                                                cm.sendNormalTalk_Bottom("#face0#好，那我就先进去了！嘿嘿！", 37, 3001307, true, true, 1)
                                                            } else {
                                                                if (status === a++) {
                                                                    cm.npc_SetForceMove("oid=670141", 1, 300, 200);
                                                                    cm.inGameDirectionEvent_AskAnswerTime(2000)
                                                                } else {
                                                                    if (status === a++) {
                                                                        cm.sendNormalTalk_Bottom("#face0#嗯，这不是假的嘛？", 37, 3001307, false, true, 1)
                                                                    } else {
                                                                        if (status === a++) {
                                                                            cm.sendNormalTalk_Bottom("#face0#什么？怎么没反应？", 37, 3001310, true, true, 1)
                                                                        } else {
                                                                            if (status === a++) {
                                                                                cm.sendNormalTalk_Bottom("#face0#和我们知道的那扇门不太一样吗？", 37, 3001308, true, true, 1)
                                                                            } else {
                                                                                if (status === a++) {
                                                                                    cm.inGameDirectionEvent_ForcedFlip10(1, 100);
                                                                                    cm.inGameDirectionEvent_AskAnswerTime(500)
                                                                                } else {
                                                                                    if (status === a++) {
                                                                                        cm.setNpcSpecialActionReset("oid=670142");
                                                                                        cm.npc_SetSpecialAction("oid=670142", "open", 0, 1);
                                                                                        cm.fieldEffect_PlayFieldSound("Sound/SoundEff.img/illium/cg_open", 100);
                                                                                        cm.inGameDirectionEvent_AskAnswerTime(1000)
                                                                                    } else {
                                                                                        if (status === a++) {
                                                                                            cm.sendNormalTalk_Bottom("#face3#门……开了！", 37, 3001354, false, true, 1)
                                                                                        } else {
                                                                                            if (status === a++) {
                                                                                                cm.inGameDirectionEvent_头顶图片(["Effect/OnUserEff.img/emotion/what", "oid=670135"], [0, 10, -30, 1, 0, 1, 0, 0, 0]);
                                                                                                cm.inGameDirectionEvent_头顶图片(["Effect/OnUserEff.img/emotion/what", "oid=670136"], [0, 10, -30, 1, 0, 1, 0, 0, 0]);
                                                                                                cm.inGameDirectionEvent_头顶图片(["Effect/OnUserEff.img/emotion/whatl", "oid=670137"], [0, 10, 0, 1, 0, 1, 0, 0, 0]);
                                                                                                cm.inGameDirectionEvent_头顶图片(["Effect/OnUserEff.img/emotion/whatl", "oid=670138"], [0, 10, 0, 1, 0, 1, 0, 0, 0]);
                                                                                                cm.inGameDirectionEvent_头顶图片(["Effect/OnUserEff.img/emotion/whatl", "oid=670139"], [0, 10, 0, 1, 0, 1, 0, 0, 0]);
                                                                                                cm.inGameDirectionEvent_头顶图片(["Effect/OnUserEff.img/emotion/whatl", "oid=670140"], [0, 10, 0, 1, 0, 1, 0, 0, 0]);
                                                                                                cm.inGameDirectionEvent_头顶图片(["Effect/OnUserEff.img/emotion/whatl", "oid=670141"], [0, 10, 0, 1, 0, 1, 0, 0, 0]);
                                                                                                cm.inGameDirectionEvent_AskAnswerTime(2000)
                                                                                            } else {
                                                                                                if (status === a++) {
                                                                                                    cm.sendNormalTalk_Bottom("#face0#主人！小心啊！我从里面感知到一股强大的魔力！", 37, 3001300, false, true, 1)
                                                                                                } else {
                                                                                                    if (status === a++) {
                                                                                                        cm.sendNormalTalk_Bottom("#face0#我感觉到了。那一边的……古代神之圣所……", 37, 3001354, true, true, 1)
                                                                                                    } else {
                                                                                                        if (status === a++) {
                                                                                                            cm.onTeleport(0, 3, cm.getPlayer().getId(), 304, 1257);
                                                                                                            cm.inGameDirectionEvent_AskAnswerTime(1000)
                                                                                                        } else {
                                                                                                            if (status === a++) {
                                                                                                                cm.npc_LeaveField("oid=670137");
                                                                                                                cm.npc_LeaveField("oid=670138");
                                                                                                                cm.npc_LeaveField("oid=670139");
                                                                                                                cm.npc_LeaveField("oid=670140");
                                                                                                                cm.npc_LeaveField("oid=670141");
                                                                                                                cm.inGameDirectionEvent_头顶图片(["Effect/OnUserEff.img/emotion/oh", "oid=670135"], [0, 10, -30, 1, 0, 1, 0, 0, 0]);
                                                                                                                cm.inGameDirectionEvent_头顶图片(["Effect/OnUserEff.img/emotion/oh", "oid=670136"], [0, 10, -30, 1, 0, 1, 0, 0, 0]);
                                                                                                                cm.inGameDirectionEvent_头顶图片(["Effect/OnUserEff.img/emotion/oh", "oid=670137"], [0, 10, 0, 1, 0, 1, 0, 0, 0]);
                                                                                                                cm.inGameDirectionEvent_头顶图片(["Effect/OnUserEff.img/emotion/oh", "oid=670138"], [0, 10, 0, 1, 0, 1, 0, 0, 0]);
                                                                                                                cm.inGameDirectionEvent_头顶图片(["Effect/OnUserEff.img/emotion/oh", "oid=670139"], [0, 10, 0, 1, 0, 1, 0, 0, 0]);
                                                                                                                cm.inGameDirectionEvent_头顶图片(["Effect/OnUserEff.img/emotion/oh", "oid=670140"], [0, 10, 0, 1, 0, 1, 0, 0, 0]);
                                                                                                                cm.inGameDirectionEvent_头顶图片(["Effect/OnUserEff.img/emotion/oh", "oid=670141"], [0, 10, 0, 1, 0, 1, 0, 0, 0]);
                                                                                                                cm.sendNormalTalk_Bottom("#face2#呃啊！？怎么消失了！？", 37, 3001307, false, true, 1)
                                                                                                            } else {
                                                                                                                if (status === a++) {
                                                                                                                    cm.sendNormalTalk_Bottom("#face2#伊利温！！！？你去哪了！？", 37, 3001310, true, true, 1)
                                                                                                                } else {
                                                                                                                    if (status === a++) {
                                                                                                                        cm.fieldEffect_InsertCanvas(1, 255, 0, 0, 0, 500, 0);
                                                                                                                        cm.inGameDirectionEvent_AskAnswerTime(500)
                                                                                                                    } else {
                                                                                                                        if (status === a++) {
                                                                                                                            cm.npc_LeaveField("oid=670135");
                                                                                                                            cm.npc_LeaveField("oid=670136");
                                                                                                                            cm.npc_LeaveField("oid=670142");
                                                                                                                            cm.dispose();
                                                                                                                            cm.warp(940202043, 0, true);
                                                                                                                            cm.inGameDirectionEvent_ForcedFlip15(700, 0, 0, 0, 0);
                                                                                                                            cm.setInGameDirectionMode(false, true, false)
                                                                                                                        }
                                                                                                                    }
                                                                                                                }
                                                                                                            }
                                                                                                        }
                                                                                                    }
                                                                                                }
                                                                                            }
                                                                                        }
                                                                                    }
                                                                                }
                                                                            }
                                                                        }
                                                                    }
                                                                }
                                                            }
                                                        }
                                                    }
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
    }
}

function action34826(d, c, b) {
    var a = -1;
    if (status <= a++) {
        cm.dispose()
    } else {
        if (status === a++) {
            cm.curNodeEventEnd(true);
            cm.setInGameDirectionMode(true, false, false);
            cm.inGameDirectionEvent_SetAdditionalEffectVisibleForInGameDirection2();
            cm.fieldEffect_InsertCanvas(1, 255, 0, 0, 0, 0, 0);
            cm.inGameDirectionEvent_AskAnswerTime(600)
        } else {
            if (status === a++) {
                cm.curNodeEventEnd(true);
                cm.npc_ChangeController(3001300, "oid=670275", -533, 785, 59, -583, -483, 1, true, 0, false);
                cm.npc_SetSpecialAction("oid=670275", "summon", 0, 0);
                cm.npc_ChangeController(3001312, "oid=670276", -430, 698, 129, -480, -380, 1, false, 0, false);
                cm.npc_SetSpecialAction("oid=670276", "summon", 0, 0);
                cm.npc_ChangeController(3001310, "oid=670277", -1208, 573, 158, -1258, -1158, 0, true, 0, false);
                cm.npc_SetSpecialAction("oid=670277", "summon", 0, 0);
                cm.npc_ChangeController(3001311, "oid=670278", -1310, 579, 154, -1360, -1260, 0, true, 0, false);
                cm.npc_SetSpecialAction("oid=670278", "summon", 0, 0);
                cm.npc_ChangeController(3001359, "oid=670279", -1108, 579, 140, -1158, -1058, 0, false, 0, false);
                cm.npc_SetSpecialAction("oid=670279", "summon", 0, 0);
                cm.npc_ChangeController(3001308, "oid=670280", -1350, 579, 153, -1400, -1300, 0, true, 0, false);
                cm.npc_SetSpecialAction("oid=670280", "summon", 0, 0);
                cm.npc_ChangeController(3001307, "oid=670281", -1400, 579, 153, -1450, -1350, 0, true, 0, false);
                cm.npc_SetSpecialAction("oid=670281", "summon", 0, 0);
                cm.npc_ChangeController(3001346, "oid=670282", -770, 770, 53, -820, -720, 0, false, 0, false);
                cm.npc_SetSpecialAction("oid=670282", "summon", 0, 0);
                cm.inGameDirectionEvent_PushScaleInfo(0, 0, 1000, 0, -850, 770)
            } else {
                if (status === a++) {
                    cm.onTeleport(0, 3, cm.getPlayer().getId(), 304, 1257);
                    cm.fieldEffect_InsertCanvas(0, 0, 0, 0, 0, 1000, 0);
                    cm.inGameDirectionEvent_AskAnswerTime(1500)
                } else {
                    if (status === a++) {
                        cm.npc_SetForceMove("oid=670277", 1, 200, 200);
                        cm.sendNormalTalk_Bottom("#face2#伊利温！伊利温！！！！！！", 37, 3001310, false, true, 1)
                    } else {
                        if (status === a++) {
                            cm.sendNormalTalk_Bottom("#face2#什、什么啊？到底跑哪去了？", 37, 3001307, true, true, 1)
                        } else {
                            if (status === a++) {
                                cm.onTeleport(0, 3, cm.getPlayer().getId(), -784, 725);
                                cm.inGameDirectionEvent_AskAnswerTime(1000)
                            } else {
                                if (status === a++) {
                                    cm.sendNormalTalk_Bottom("#face2#呃啊！", 37, 3001310, false, true, 1)
                                } else {
                                    if (status === a++) {
                                        cm.sendNormalTalk_Bottom("#face2#呃唉！", 37, 3001307, true, true, 1)
                                    } else {
                                        if (status === a++) {
                                            cm.sendNormalTalk_Bottom("#face3#……！！！", 37, 3001311, true, true, 1)
                                        } else {
                                            if (status === a++) {
                                                cm.sendNormalTalk_Bottom("#face2#伊利温！你是怎么回事啊？我都担心死了……", 37, 3001308, true, true, 1)
                                            } else {
                                                if (status === a++) {
                                                    cm.inGameDirectionEvent_ForcedFlip10(2, 100);
                                                    cm.inGameDirectionEvent_AskAnswerTime(1000)
                                                } else {
                                                    if (status === a++) {
                                                        cm.inGameDirectionEvent_ForcedFlip(-1);
                                                        cm.npc_SetSpecialAction("oid=670282", "disappeared", 0, 1);
                                                        cm.fieldEffect_PlayFieldSound("Sound/SoundEff.img/illium/cg_gone", 100);
                                                        cm.inGameDirectionEvent_AskAnswerTime(2000)
                                                    } else {
                                                        if (status === a++) {
                                                            cm.npc_LeaveField("oid=670282");
                                                            cm.sendNormalTalk_Bottom("#face0#好像找到……古代神之圣所了。", 37, 3001354, false, true, 1)
                                                        } else {
                                                            if (status === a++) {
                                                                cm.npc_SetForceMove("oid=670278", 1, 400, 200);
                                                                cm.inGameDirectionEvent_PushScaleInfo(2000, 0, 1500, 2000, -740, 760)
                                                            } else {
                                                                if (status === a++) {
                                                                    cm.inGameDirectionEvent_AskAnswerTime(2000)
                                                                } else {
                                                                    if (status === a++) {
                                                                        cm.sendNormalTalk_Bottom("#face0#然后呢？圣所在哪？怎么才能找到？", 37, 3001311, false, true, 1)
                                                                    } else {
                                                                        if (status === a++) {
                                                                            cm.sendNormalTalk_Bottom("#face0#我也不清楚。水晶门突然就消失了。", 37, 3001354, true, true, 1)
                                                                        } else {
                                                                            if (status === a++) {
                                                                                cm.sendNormalTalk_Bottom("#face0#那里……发生什么事了？", 37, 3001308, true, true, 1)
                                                                            } else {
                                                                                if (status === a++) {
                                                                                    cm.sendNormalTalk_Bottom("#face0#我听到一个声音，并感觉到水晶的力量涌入我体内。四周都被雾气笼罩……总之好像是对方故意用强大魔法把自己藏起来了。", 37, 3001354, true, true, 1)
                                                                                } else {
                                                                                    if (status === a++) {
                                                                                        cm.sendNormalTalk_Bottom("#face3#竟然藏起来了……难道这次又搞错了。", 37, 3001311, true, true, 1)
                                                                                    } else {
                                                                                        if (status === a++) {
                                                                                            cm.sendNormalTalk_Bottom("#face0#话虽如此，这次还是有成果的嘛！我们都做得不错！", 37, 3001308, true, true, 1)
                                                                                        } else {
                                                                                            if (status === a++) {
                                                                                                cm.sendNormalTalk_Bottom("#face5#没错。多亏你们帮忙，现在隐约能看到……阿加特大人所说的古代神之圣所了。谢谢。", 37, 3001354, true, true, 1)
                                                                                            } else {
                                                                                                if (status === a++) {
                                                                                                    cm.sendNormalTalk_Bottom("#face0#我们绝不能就此放弃……", 37, 3001354, true, true, 1)
                                                                                                } else {
                                                                                                    if (status === a++) {
                                                                                                        cm.sendNormalTalk_Bottom("#face0#大家再加把劲吧！", 37, 3001354, true, true, 1)
                                                                                                    } else {
                                                                                                        if (status === a++) {
                                                                                                            cm.fieldEffect_InsertCanvas(1, 255, 0, 0, 0, 500, 0);
                                                                                                            cm.inGameDirectionEvent_AskAnswerTime(500)
                                                                                                        } else {
                                                                                                            if (status === a++) {
                                                                                                                cm.npc_LeaveField("oid=670275");
                                                                                                                cm.npc_LeaveField("oid=670276");
                                                                                                                cm.npc_LeaveField("oid=670277");
                                                                                                                cm.npc_LeaveField("oid=670278");
                                                                                                                cm.npc_LeaveField("oid=670279");
                                                                                                                cm.npc_LeaveField("oid=670280");
                                                                                                                cm.npc_LeaveField("oid=670281");
                                                                                                                cm.dispose();
                                                                                                                cm.warp(102040200, 2, true);
                                                                                                                cm.inGameDirectionEvent_ForcedFlip15(700, 0, 0, 0, 0);
                                                                                                                cm.setInGameDirectionMode(false, true, false)
                                                                                                            }
                                                                                                        }
                                                                                                    }
                                                                                                }
                                                                                            }
                                                                                        }
                                                                                    }
                                                                                }
                                                                            }
                                                                        }
                                                                    }
                                                                }
                                                            }
                                                        }
                                                    }
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
    }
}

function randomNum(b, a) {
    switch (arguments.length) {
        case 1:
            return parseInt(Math.random() * b + 1, 10);
            break;
        case 2:
            return parseInt(Math.random() * (a - b + 1) + b, 10);
            break;
        default:
            return 0;
            break
    }
};